Tudo sobre Phantom Abyss Gameplay
It's time for Phantom Abyss to transition out of Early Access and into 1.0 later this month, on January 25. The past couple of years have been a great experience for us, and we are very grateful for all the love and support you have shown us during EA. We couldn't have reached this point without your invaluable feedback.
At one point, I was being chased down a narrow corridor by a flaming head Guardian who was trying to eat me. After falling through the cracks right by the doorway, I restarted at the other end of the corridor. Unfortunately, this meant that the Guardian lay between me and the next checkpoint.
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Los jugadores se verán expuestos a una variada selección por trampas en su recorrido por cada templo.
The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom.
 podem compartilhar Códigos por Templos de modo a suas corridas fracassadas, permitindo que amigos tentem este exatamente templo, ou compartilhar seu Palavra do Aventura que produz uma lista por reprodução de templos qual este jogador tentou no passado.
Your character has a finite number of hearts that dwindle with every hit you take. Run out of hearts, your character will die, and your run will end. Another player may pick up your essence for a boost.
Each temple run is a blind charge through a procedurally generated funhouse murder dungeon. These dungeons range in challenge from ‘leisurely, unhurried jog’ to ‘holy shit what the fuck’. Traps include everything from spike walls to bottomless pits, whirling blades and flying bombs, falling blocks and poison darts, and more. Depending on the level, there might even be a chance for an enemy to spawn, a protector of the temple’s treasure that harries the players at every turn.
But one of Phantom Abyss' coolest features is its asynchronous multiplayer in the classic Abyss Mode. The ghosts of other, failed adventurers pop up in the level as you go, letting you see how other people died gruesomely on the way.
The red moving platforms will stay forever unless you have spawned into the main hub where the whips are located.
Review conducted on PC with an early access review build provided by the publisher. You can find it on Steam here.
Jon Bolding is a games writer and critic with an extensive background in strategy games. When he's not on his PC, he can be found playing every tabletop game under the sun.
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